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UNREAL ENGINE PUZZLE DESIGN

A small string of projects showcasing different puzzle and game mechanics that can be made using Unreal's blueprint system

Unreal Puzzle Design: Text

Full Playthrough

Unreal Puzzle Design: Video

AI STEALTH AND PIT FALLS

The focus of this project was to make AI that would patrol around specified areas, and then chase the player on sight or after hearing them. I also worked on player HP, death, and checkpoints, as well as damage over time and instant death traps.

CHARACTER SWAPPING AND CAMERA PUZZLES

This project plays with the idea of swapping back and forth between two characters with access to different pieces of the puzzle. One character is in a room that has a screen which shows the layout of the buttons in the other rooms, and the key to what color each button needs to be set to. The other character is able to switch the colors in those rooms.

LIGHTING AND MATINEE

This project uses trigger boxes to initiate lighting effects, particle effects, and matinee cutscenes. It also shows the idea of both player trigger boxes and object trigger boxes.

USER INPUT AND LOCK AND KEY PUZZLES

This project shows some of the base puzzle and game mechanics that can be done in Unreal Engine. This includes text boxes, objects that players have to hit a button to interact with, and lock and key puzzles using level blueprint stored booleans.

Unreal Puzzle Design: Projects
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