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HALLOWEEN COLLECTATHON

Unity Level Design

This is a first person platformer I worked on in Unity. I 3D modeled and textured the pumpkins that I placed around the map to lead the player through it. Each gated area served as its own small puzzle or challenge with a pumpkin at the end to show the player where to go.

Controls:

Shift- Run

Space- Jump

WASD/Arrow Keys- Move

START

This area allows the player to get used to the controls and feel of the game. The stone pattern on the ground shows the player the pathway, and the leaves show areas that aren't as important.

MAZE

Before the player enters, the first thing they see is the location of the pumpkin from the outside. This allows the player to have a sense of direction once they enter. The leaves on the ground also give the player hints as to where the dead ends are.

PLATFORMING

This was a more challenging platforming section than the beginning. Some of the gaps are too far to make without running, so this gives the time to figure out that they have this ability. I made the path go back and fourth to conserve space, and used the trees as a wall to block the player from getting past it early.

DIFFICULT PLATFORMING

This final section was made to test how well the player understands the controls. There are narrow platforms with varying sized gaps. For some you need to run to make it, but other gaps you'll overshoot and fall off if you run. The player needs to alternate between techniques and see what works.

Halloween Collectathon: Projects

POST MORTEM

What Went Right:

This was my first Unity Project. I got a base understanding of how to use terrain, how to texture, model, and import in FBXs, how to make scripts and apply them to game objects, and how to move things around the scene to do set design and level design. I made this during October, so I had a lot of fun trying to make everything fit within a Halloween related theme.

What Went Wrong:

The terrain tool in Unity can be a bit difficult to work with at times. Some areas of the game had slopes that were a little too steep, and some of the terrain looked a bit unnatural. This was just a result of my unfamiliarity to the tool, and with time I've gotten more accustomed to the terrain tool. There's a lot of areas in the scene that I would like to go back to and smooth out where the terrain has sharp cube like edges.

Take Aways:

This project was a great way to get familiar with what tools Unity has and how to navigate in engine. I learned how to import things in and get art assets from the asset store. I got a lot of experience using terrain and other game objects to design levels.

Halloween Collectathon: Text
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