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CAFE

Unreal Tournament Death Match Level Design

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OUTSIDE

This area serves as an out of combat zone for players to get health pickups and abilities before going back into battle. The implementation of trees and nature was created to emulate nature in real life. This is achieved by using various sizes and spacing.

WALL

This part of the outside area has health pickups, shields, and a sneak ability to jump back into the combat. There's also a variety of ways to move. Players can wall run across the pillars, use the jump pad to get up, or walk around and take the stairs. They also have the choice of entering back in through either the first or second floor.

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INSIDE

This is where the main combat occurs. Chairs, tables, and pillars serve as both obstacles and coverage for the player as well as decorations. The center of it holds a powerful weapon that players will try to compete over. There are numerous holes in the floor for players to drop down or attack other players between floors.

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FIRST FLOOR

There are minor weapons spread out on the corners of this floor, as well as spawn points. This is for players to immediately start up and grab a weapon. There's a spiral staircase at the center of the map for players to be able to sneak up on players on the top floor.

Cafe Death Match Level: Projects
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