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UNITY PROJECTS

Mobile AR Project

Unannounced Mobile Augmented Reality Project. Worked on prototyping for 15 weeks, and then led a team of 9 students through a 15 week development cycle.

Big Vegas At Large

BIG VEGAS AT LARGE

Game programming project focused on using Unity's built in tools. Top down shooter with root motion movement, ragdoll physics, and AI.

UFO

UFO

Game programming project focused on efficient code. Tank controls game with local multiplayer, advanced AI with different personalities, random level generation, and editable settings that persist after closing the game.

A virtual pet using a Finite State Machine, AI Sight, and A* Path Finding.

Griffin's Edge

Serious game project focused on advanced UI with Unity. Scrolling menu with different types of input fields. Programming that saves the user input to a separate file.

Siphoners

Action Horror game. Held the role of Lead Designer on a team with 3 designers outside of myself. Worked with the Project Lead to get what the design team needed to do for the project and broke it down into smaller task, and helped the designers get in engine and doing what needed to be done.

2D Unity Platformer

Unity 2D project. 2D platforming game with imported sprites and tile maps to build the level.

Halloween Collectathon

Unity platforming and maze project. Using the terrain tool to build platforming segments. Set design using assets from the Unity Asset Store.

Projects: Services

UNREAL PROJECTS

Factory

Unreal Tournament death match level design. Advanced set design. Level flow and design built around the wall running and sliding mechanics of the game.

Puzzle Design

Game scripting project using Unreal Engines blueprints. Different puzzles, AI, Cutscenes, and basic game mechanics in Unreal.

Cafe

Unreal Tournament death match level design. Set design that provides cover for players. Level design using Unreal's BSP and terrain tools.

Accordion Rhapsody

48 hour game jam game. VR shooter with shatterable enemies.

Projects: Services

C++ PROJECTS

The game pack includes Blackjack and War using standard playing cards. This project was made to show a thorough understanding of C++.

This program demonstrates the difference between the Bubble Sort and Selection Sort algorithms.

Hash algorithm using phone contacts as an example.

Projects: Services

LEVEL DESIGN

MegaMan

WOODMAN ICEMAN TAG TEAM STAGE

 Mega Man Maker level design project. Levels built around teaching the player how to use the Leaf Shield and Ice Slasher. Platformer with multiple paths that the player can choose based on weapon preference.

Minecraft

Minecraft adventure map focused on storytelling through set design and gameplay.

Fight The Dragon

Fight The Dragon campaign. Platforming, enemy waves, riddles and logic puzzles, and storytelling through set design and NPCs.

Guts and Glory

Guts and Glory level design. Racing obstacle course gameplay. Multiple paths based on different vehicles.

Projects: Services

BOARD GAME DESIGN

Monster Mansion

Asymmetrical board game design. 4v1 game with different character classes and abilities.

The Food Game

Serious board game design. Card game designed to teach the players about cooking and motivate them to experimenting in the kitchen.

Conveyor Belt

Intuitive design board game project. Symbols and simple gameplay mechanics to help convey rules to the player. Players were given the game without looking at the rules and had to guess how to play on their own.

Projects: Services
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